So, how do we handle experience rewards?

#1 This is a work in progress, and it does not have "hard and fast" rules based on exact numbers.

I have decided to throw out the general way of assigning experience and go with "what feels fun" instead. The party will level up together as needed.

#2 I will keep a running "journal" of experience and events.

As the party shows progress they will get closer to leveling. You don't have to fight to "win". The story is what matters.

#3 In the end, progression is decided by the players.

If you think things are moving too slowly or too quickly, say something. :-)

#4 Not showing up to a game will slow your experience gains.

IE. If you miss two games you will level two sessions slower than the rest of the party.


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