So, how do we handle experience rewards?
#1 This is a work in progress, and it does not have "hard and fast" rules based on exact numbers.
I have decided to throw out the general way of assigning experience and go with "what feels fun" instead. The party will level up together as needed.
#2 I will keep a running "journal" of experience and events.
As the party shows progress they will get closer to leveling. You don't have to fight to "win". The story is what matters.
#3 In the end, progression is decided by the players.
If you think things are moving too slowly or too quickly, say something.
#4 Not showing up to a game will slow your experience gains.
IE. If you miss two games you will level two sessions slower than the rest of the party.